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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>You should follow me on Twitter here.</description><title>Marko Karppinen</title><generator>Tumblr (3.0; @markonen)</generator><link>http://markokarppinen.com/</link><item><title>On App Store Payment Policies</title><description>&lt;p&gt;We all know that Apple has some pretty fascist payment policies on the App Store:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Apple demands that all iOS content purchases be made using Apple&amp;#8217;s In-App Purchase &lt;/li&gt;
&lt;li&gt;Processing payments within the app by credit cards or other means is forbidden &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.appleinsider.com/articles/11/01/14/apple_tells_newspapers_no_free_ipad_edition_for_print_subscribers.html"&gt;Using existing subscriptions to unlock content will become verboten on April 1st. &lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Especially after that last item of news, one key question among iOS app publishers – including many of the ones we&amp;#8217;re working with – is:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What&amp;#8217;s with this greedy, overreaching, control-freak bullshit, Apple?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The most obvious theory is that Apple is simply a greedy and overreaching control-freak of a company – and one that would like 30% of all your content revenue, thank you very much. Apple&amp;#8217;s take, in turn, goes like this (this is verbatim off the &lt;a href="http://developer.apple.com/appstore/guidelines.html"&gt;App Store Review Guidelines&lt;/a&gt;):&lt;/p&gt;
&lt;blockquote&gt;&lt;em&gt;If it sounds like we&amp;#8217;re control freaks, well, maybe it&amp;#8217;s because we&amp;#8217;re so committed to our users and making sure they have a quality experience with our products.&lt;/em&gt;&lt;/blockquote&gt;
&lt;p&gt;Let&amp;#8217;s try taking Apple&amp;#8217;s explanation at face value, accepting that the behaviors Apple is banning are less than user-friendly. It&amp;#8217;s not a huge stretch: I for one wouldn&amp;#8217;t want to be taking out the credit card whenever buying an iPhone app or content for one. I also don&amp;#8217;t want to navigate and fill out web-based forms for subscribing to content if the alternative is a simple In-App Purchase.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Apple&amp;#8217;s payment rules are primarily designed to make iOS a better platform. The 30% cut is icing on the cake – I don&amp;#8217;t think it&amp;#8217;s even a factor in Apple&amp;#8217;s decisions here. Here&amp;#8217;s why.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Since the launch of the App Store two and a half years ago, Apple&amp;#8217;s 30% take has earned the company about &lt;a href="http://www.asymco.com/2011/01/17/itunes-has-paid-over-2-billion-to-app-developers-and-12-billion-to-record-labels/"&gt;$850 million in revenue&lt;/a&gt;. Meanwhile, &lt;a href="http://www.apple.com/pr/library/2011/01/18results.html"&gt;iOS hardware sales earn Apple that much revenue &lt;/a&gt;&lt;em&gt;&lt;a href="http://www.apple.com/pr/library/2011/01/18results.html"&gt;every week&lt;/a&gt;&lt;/em&gt;. Percentage-wise, less of the hardware revenue is likely to be profit, but in follow-the-money terms Apple&amp;#8217;s focus is still obvious. Above all else, their interest is in protecting and expanding the iOS hardware business.&lt;/p&gt;
&lt;p&gt;iOS has two trump cards in the game against Android. The first is the App Store, with its 300&amp;#160;000 apps. The second is the fact that people prefer the overall user experience of iOS over that of Android. Now this &amp;#8220;overall user experience&amp;#8221; obviously encompasses third party apps as well. It&amp;#8217;s crucial to Apple that people prefer iOS apps over apps on competing platforms.&lt;/p&gt;
&lt;p&gt;It would be prohibitively hard and labor-intensive to try and affect the user experience of hundreds of thousands of third party apps directly. It&amp;#8217;s much simpler to figure out a set of user-hostile behaviors and ban them. Importantly, Google is limited in their ability to do this on Android by their self-imposed commitment to &amp;#8220;openness&amp;#8221;. That, combined with the preference many publishers have for user-hostile behavior (profits first, user experience second), leads me to this conclusion:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;If publishers prefer certain user-hostile behaviors, and Apple is the only one to ban them, then apps on Apple&amp;#8217;s platforms will be more user-friendly than apps on competing platforms. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;This helps Apple maintain their platform lead and pays off handsomely in hardware profits.&lt;/p&gt;</description><link>http://markokarppinen.com/post/2825362283</link><guid>http://markokarppinen.com/post/2825362283</guid><pubDate>Wed, 19 Jan 2011 13:30:00 +0200</pubDate></item></channel></rss>

